Sunday, November 6, 2011

Drive to Prokhorovka : Kursk Project Part 3


Above is the deployment map for Turn 1 of the Drive For Prokhorovka scenario.  The Guards Airborne regiments are frozen in place until they are attacked or 11 July 1943 AM (Turn 3).

I thought I would post the data I've gathered for this scenario.  Please feel free to evaluate my info and make comments in the Comments section of this post.

Here are the basic TO&E strengths I developed for the units involved during this period.  The most shocking thing is the weak tank strengths the Soviet tank brigades had.  Apparently, the Soviets didn't give their brigades the third tank battalion until after the Kursk campaign.  Bummer.

Soviet Tank Corps Kursk 1943
  • 3 Tank Brigades (4 T34 companies, 3 Infantry companies each)
    • 1 Motor Rifle Battalion
      • 3 Infantry Companies (Trucks)
    • 2 Tank Battalions (4 T-34 each)
      • 2 T-34 Tank Companies
  • 1 Motor Rifle Brigade (9 infantry companies, 9 trucks each)
    • 3 Motor Rifle Battalions (3 infantry companies each)
      • 3 Motor Rifle Companies (trucks)
  • AT Battalion
    • 2 SU-76 Companies
  • Recon Battalion
    • 2 AC Companies
  • Motorcycle Battalion
    • 2 Motorcycle Companies
    • 1 Motor Rifle Company (trucks)
Mechanized Corps Kursk 1943
  • 3 Mechanized Brigades
    • 3 Motor Rifle Battalions
      • 3 Motor Rifle Companies (trucks)
    • Tank Regiment
      • 3 T-34 Companies
      • 1 T-70 Company
  • 1 Tank Brigade
    • 3 Tank Battalions
      • 2 T-34 Companies
    • 1 Motor Rifle Battalion
      • 3 Tank Rider Companies
  • AT Battalion
    • 2 SU-76 Companies
  • Recon Battalion
    • 2 AC Companies
  • Motorcycle Battalion
    • 2 Motorcycle Companies
    • 1 Motor Rifle Company (trucks)
Heavy Tank Brigade
  • 2 Tank Battalions
    • 2 KV-1 Companies
  • 1 MTR Battalion
    • 2 Tank Rider Companies
AT Artillery Regiment
  • 1 76mm AT Company
SP AT Artillery Regiment
  • 2 SU-76 Companies
  • 2 SU-122 Companies

1st SS Panzer Grenadier Division

1st SS Panzer Recon Bn
  • 2 armored car companies (233 and 222)
  • 1 recon infantry company (halftracks)
1st SS Assault Gun Bn
  • 3 Stug Companies
1st SS AT Bn
  • 3 Marder III companies
1st SS Panzer Regiment
  • I/1st SS Panzer Bn
    • 4 tank companies MK IV
  • II/1st SS Panzer Bn
    • 4 tank companies MK IV
    • Tiger company
1st SS Panzer Grenadier Regiment (18 Infantry, 3 halftracks, 6 trucks)
  • I/1st SS Panzer Grenadier Bn
    • 3 PzGren companies (halftracks)
  • 2 Panzer Grenadier Battalions
    • 3 PzGren companies (trucks)
2nd SS Panzer Grenadier Regiment (18 Infantry, 9 trucks)
  • 3 Panzer Grenadier Battalions
    • 3 PzGren companies (trucks)
       
And here is the OOB for the campaign.  This is the first version.  

PROKHOROVKA OOB
Companies from underlined units are independent and can be commanded by any command stand.

10 JULY PM TURN 1 START
2nd SS PGR REGIMENT (9 Infantry companies, 3+1 command stands, 6 trucks, 3 halftracks)
1st SS PZR REGIMENT (8 Panzer IV companies, 2+1 command stands, 1 Tiger I company)
1st SS RECON BN (1 233 company, 1 222 company, 1 infantry company, 1 halftrack)

HILL 241.6
99TH TB/ 2ND TC ( 4 T34 companies, 3 Infantry companies, 2 command stands)
  • 1502ND AT REGT( 1 76mm AT bunker company)
  • 48TH AT REGT ( 1 76mm AT bunker company)
  • A BN FROM 11TH MRB/ 10TH TC (3 Infantry companies, 1 command stand, 3 trucks)

169TH TB / 2ND TC ( 4 T34 companies, 3 Infantry companies, 2 command stands)
26TH TB/ 2ND TC ( 4 T34 companies, 3 Infantry companies, 2 command stands)

11 JULY AM TURN 3
1st SS PGR REGIMENT (9 Infantry companies, 3+1 command stands, 9 trucks)
1st SS AG BN (3 Stug III companies)
1st SS AT BN (3 Marder III companies)

9TH GRD ABN DIV DUG IN DEFENDING FROM OKTOBR FARM TO IAMSKI
(23rd, 26th, 28th GAR 9 infantry companies, 1 command stand each)
26th astride Prokhorovka road to Oktiabrski State Farm, 23rd with 2 BN's south of 26th and 1 BN in Prokhorovka suburbs, 28th in reserve north of Prokhorovka.
  • 57th HEAVY TANK REGT (3-4 KV-1 tank companies, 2 infantry companies, 1 command stand)
  • 301st AT ARTY REGT (1 76mm AT bunker company)

11 JULY NIGHT TURN 5
29TH TANK CORPS (31ST TB, 32ND TB, 25TH TB, 1446TH (SU-85) AND 1520TH SP ARTY REGTS) IN PROKHOROVKA.
( 12 T34 companies, 9 Infantry companies, 6 command stands), 2 SU76 companies, 2 SU85 companies.
  • 53RD GDS TANK REGT (3-4 KV-1 tank companies, 2 infantry companies, 1 command stand)

12 JULY AM TURN 6 SOVIET ARTY PREP
ENTER A5
  • 1000TH AT REGT ( 1 76mm AT bunker company)

12 JULY PM TURN 7
53RD MR BN/29TH TC AT A6 ( 3 Infantry companies, 1 command stand, trucks)

ENDS 15 JULY




GERMANS Combat Defense Speed Notes
Panzer Grenadier C12+1 D10 Slow 8” When mounted = Fast 16”, D4 DD; halftrack-mounted can fire DOWN1. Superior Firepower when dismounted.
Panzer Grenadier C12+1 D10 Slow 8”
Pz-IV tank C12 D10

Tiger tank C12+1 D12 Slow 8”

Stug III assault gun C12 D10 Normal 12”

Marder III SP AT gun C10 D8 Normal 12”

Sdkfz 222 AC C8 D4 Fast 16”

Sdkfz 231 AC C8 D4 Fast 16”

Stuka C10 D8




SOVIETS Combat Defense Speed Notes
Infantry C8 D4 Slow 8”

Guard Infantry C8 D6 Slow 8”

T-34 tank C10 D6 Fast 16”

KV-1 tank C10 D8 Slow 8”

SU-76 assault gun C10 D4 Normal 12”

SU-85 assault gun C10 D6 Normal 12”

AT gun bunker C10 D6 N/A

Minefield C10 - N/A Minefields are either AT or AP. C4 vs wrong type.
Sturmovik C10 D8




1st SS Recon Battalion at Kursk

 I've been steadily working at painting up all of the 10mm Pithead miniatures I need to field the 1st SS Panzer Grenadier Division for our Kursk "Drive to Prokhorovka" campaign.  Here are some photos of the 1st SS Recon Battalion or Aufklarungsabteilung.  Two armored car companies and a halftrack-mounted infantry company.  They are backed up by two Stug companies from the division's assault gun battalion.

All I have left to do for the Germans are 4 Pz IV's, 2 Stugs and the 6 Marder III's from the AT Battalion.  They are in the mail right now!  Then maybe a few halftracks and trucks to represent the grenadiers when they're mounted and travelling in style.
I hand-painted the German crosses on the armored cars, but I have 10mm decals that I plan to use on the Stugs.  I'm just waiting for my decal solvent to arrive in the mail before I apply them.  I'm also waiting form some brown, dirt-colored Vallejo pigment to arrive to weather the tanks a bit.

I also replaced the antennas with smaller thinner brush wire which I think really looks great for radio antennas. 

In a week or so, I'll probably be able to post a picture of the entire division.   I've also finished my first version of the OOB for the campaign which I'll post in a few days.

Friday, October 14, 2011

Drive to Prokhorovka : Kursk Project Part 2

(ABOVE) Guards Airborne Division positions around Prokhorovka.
This post will provide some progress pictures of the painting I've been doing to fill out the 1st SS LAH Panzergrenadier Division's OOB for our Kursk project.

We ordered 10mm tanks and infantry from Pithead Miniatures.  I drilled out holes with a hand drill and glued plastic broom strands into the tops of the hulls for radio antennas.  Below are pictures of the German infantry and Panzer IV's in progress.  I primed them black and then glued the dirt ballast onto the bases.  I've learned through hard experience to glue the dirt on before I paint any of the details onto the miniatures. 

 (BELOW) 15 poses of infantry in the German infantry pack!  Pretty impressive.
I then did a heavy drybrush on the tanks with Vallejo  German Cam Orange and on the infantry with Vallejo German WW2 Green.  It's always best to test these colors ahead of time, because colors that work well for 28mm might not look as good for 10mm figures.

 I then washed the figures with my standard ink wash, dark brown Wonder Wash, that I get from the Warstore.
 (BELOW) After the ink wash, another dry brush with the base color on the tanks.


 (BELOW) Here are the German infantry with some of the details painted.

 My next step after painting the faces and equipment was giving the infantry a good wash with my Wonder Wash.  This gives the infantry a bit of depth, but it does darken the first dry brush.  The wash also covered any areas that might have been missed by the primer.

I then went back and highlighted the uniforms with the Vallejo German WW2 Green again.  This draws out the sharp colors of the base paint that were dulled by the wash.  If it doesn't highlight the details enough, mix it with a little white to lighten the highlight color.  Once the painting is done, I brush watered -down white glue on all the base areas where the dirt ballast didn't stick perfectly and where the figures don't match smoothly with the bases.  Dip in static grass and basing is done.  Nice and easy.




(BELOW) Here are the Panzer IV's after their final basing. and a dull cote varnish.


(BELOW)  I gave them a bit of dusting with some dirt and smoke pigments on their engines and the lower part of the side-skirts.I thought it might give the side-skirts a muddy look.  Do you think it looks good?  I might have gone a little overboard with it.  The final stage will be when I place decals on the tanks.



(BELOW) 2nd SS Panzer Grenadier Regiment and the infantry from the division's recon battalion.  I'll give them one more spray of Testors' dull cote to take the gloss from the ink wash off before they're done.  I think the infantry really came out great!  Excellent miniatures.  I finished them up in about 4 hours of painting:

Vallejo German Camo Orange: German tank base color
Vallejo German WW2 Green:  German uniforms and tank camo stripes
Vallejo Saddle Brown: Alternate tank camo stripe
Ceramcoat Charcoal: German helmets
P3 Paints Khardic Flesh: skin
Equipment: Vallejo Russian Uniform (gas cannisters, ammo cans), P3 Gun Corps Brown (rifle butts), P3 Bootstrap Leather (canteens, ammo pouches)



Sunday, October 9, 2011

Drive to Prokhorovka : Kursk Project Part 1

 Well, we've embarked on a project to recreate the 1st SS Panzer Grenadier Division Liebstandarte's(LAH) drive on Prokhorovka during the Kursk operation.  The scenario starts on the afternoon of 10 July 1943 and ends on the afternoon of 15 July 1943.  I'm going to document our progress through this project to give gamers an idea of how you can make a game from a idea or concept you get from that latest book you read.  Most of the operational details for this scenario come from the excellent Kursk book by David Glantz:

We're using the Field of Battle: WW2 rules to play out this large operational battle. The units in this scenario are 2 stand companies.  Companies are eliminated once they suffer 3 hits(stands).  Each day has 3 turns: AM, PM, and Night.  The map is shown below.

We're using 10mm miniatures.  The German infantry are Pendraken.  The Soviets will be Pithead Miniatures because they mix very well with the Can-Do pre-painted 1/144 plastic armor.  I purchased 48 Can-Do T-34's at Historicon so that did a lot to get this project going.  No one was looking forward to painting 48 T-34's.

This end of the table is the deployment zone for the Germans.  At the far end of the table is the city of Prokhorovka, 4 town sections.  If the German players have not captured all 4 town sections by the end of the game, they lose.  The starting German troops deployed on the table are the 1st SS PzGr Regiment, Recon Bn (not deployed) and the 1st SS Panzer Regiment.  On the morning turn of 11 July 1943 (Turn 3), the remaining troops of the 1st SS PzGR Division deploy:  2nd SS PzGr Regiment and the 1st SS Assault Gun Battalion.

 It might look hopeless for the Soviets, but the Soviets have more forces deployed across the middle of the board that are aren't placed on the table.  The 9th Guard Airborne Division is positioned in defensive belts in the middle of the table:  27 infantry companies, a tank brigade, another AT artillery regiment, and a KV-1 tank regiment.

On the Night turn of July 11 (Turn 5), the Soviets also bring on the 29th Tank Corps to counter-attack the Germans:  18 T-34 companies, 9 infantry companies, 4 assault gun companies, and a Guards Tank regiment.  Those reinforcements are sure to make the 12 July Day turns a lot of fun for the 1st SS PzGR commanders!

Basically, the Germans have to grind their way to Prokhorovka and attempt to get there without suffering devastating losses.  The LAH Division has a finite number of morale points and every time it loses a stand, it loses a morale point.  While stands can be rallied and tanks can be repaired, the effect of those losses on the Germans is permanent.  Once the Germans reach zero morale points, the division begins to check morale and once it fails, the operation is called off.

The Soviets, on the other hand, calculate morale points and check morale by brigade.  Once a brigade fails a morale check, it is removed from the table, but reinforcements enter the game fresh and eager for their chance to drive back the Germans.

Another rule we plan on using for the scenario reflects the fact that SS Totenkopf and Das Reich fought on either side of the LAH, but they had a terrible time making headway and the LAH Division was constantly worrying about its flanks.  We plan to use markers on each long board edge, Totenkopf for the north side and DR for the south side.  We'll roll a D6 at the end of each turn and if they roll a "6", the marker advances 1 foot reflecting the advance of the flanking forces (+1 next time if you fail, cumulative).  The Soviets can always spend 2 asset points on a Move card to bring on 1 reinforcing brigade on a flank on the next Move card, but it can never be behind the flanking markers.  The Soviet player has to announce he is doing this since the Germans usually saw the Soviets coming and get some advance warning.

This forces the Germans to keep some of their forces behind the main lines to foil these flanking attacks and the German player will curse the other divisions for not keeping up.  Historically the recon battalion and even the artillery park were diverted to drive off these flanking attacks.

 Below is a photograph of Hill 241.6 This is the first objective for the Germans.  It is defended by 2 Soviet AT artillery regiments (2 AT bunker companies each) and a Soviet Motorized Rifle Brigade (MRB) waiting patiently behind the hill.  The German armored companies start the game having suffered heavy casualties fighting though the Soviet defensive belts.  All 8 Pz IV companies have a 1 stand loss and the Tiger company has suffered 2 stands lost.  The Germans need to seize this high ground early to give them a sheltered area behind it where they can refit and repair their battered armor units.  The hill is a Turn 1 objective.  Take it before nightfall.  I scratch-built the bunkers out of Sculpey, wire, and toothpicks.

 Below are the starting German forces.  The tanks are a hodge-podge of armor only because I haven't finished painting the Pithead Panzer IV's that were delivered.  During the play-testing, I'll slowly replace them with the finished miniatures.
Below is  Prokhorovka, the ultimate objective.  As the project progresses, I'm going to paint and add more Russian buildings to fill out the town areas.  I use 6mm buildings for the terrain.  I think the 6mm terrain scales better than if we used larger 10mm terrain that matched the miniatures.
 Below is a close-up of some of the Germans.  Pendraken infantry with plastic Can-Do tanks.

Below is the Pithead infantry and Panzer IV's.  The tanks are equipped with antennas (plastic broom stands) and sideskirts.
 Below is a Panzer IV in progress.  Just testing out the paint scheme.  You know, it's always funny how the digital camera shots with flash bring out the flaws in my painting.  Looking at the pics, I notice small areas that need paint, but none of them are visible to the naked eye.  Interesting.  And annoying.  More to come!

Monday, September 19, 2011

Front Rank SYW Prussian Hussars



 I recently painted a unit of Front Rank 28mm Prussian SYW hussars for a friend.  I thought I'd share the results.  The figures are well-sculpted and they were fun to paint.  The request was that I would paint them as the famous "Death's Head" hussars.  Since the skulls aren't sculpted on, I had to paint those little suckers free-hand!

 (ABOVE) Two troopers












Battle of the Somme 1411

Here are some photos from our most recent fight between the Constable of France and our favorite Burgundian, John the Fearless. Burgundy has formed a secret alliance with England and has marched into the Somme river area to claim some of the towns located there. The Armangac Constable of France has been ordered to drive Burgundy back before English invaders land on the mainland. The Duke of Burgundy is a vassal and blood relative of the French king, right? Well, things in France are a bit complicated.

In Piquet, you draw cards from the Army Characterization Deck prior to the battle. These cards might give you morale bonuses, extra cards, special stratagems, and most importantly, morale chips which measure the capacity of your army to take losses and setbacks throughout the battle.

The Burgundians drew 22 morale chips.

The French drew 9 morale chips, an extra Cavalry Move in Open card, an UP1 Morale Die for Infantry card and a Reinforcements Stratagem. The French traded in the UP1 Morale card for another draw which gave them a 6 morale chip card for a total of 15 morale chips. They kept the extra cavalry move card and the Reinforcements Stratagem.

Unfortunately, the reinforcements (6 more units) would not arrive until Turn 6!! It was a d6 for units and a d6 for turns. We normally allow players to trade in special ACD cards to draw more morale chip cards from the deck, but we do not allow the players to trade them in after they decide to roll for the particular stratagem card to see how good it is. Once the player decides to keep the Stratagem card, he can't trade it back in because he tanked on the result. Tough luck.

So, the French are more brittle when it comes to morale, but their deck is souped up with an extra card. Let's do this!

(ABOVE) The battlefield. The Burgundians are on the left. The French are on the right. That's a road running down the middle of the table. The table is actually for my Kursk scenario I'll be testing over the next few months. Works just as well for the Hundred Years War.

(ABOVE) Hundred Years War Burgundians. French dismounted Men At Arms (MAA), Picardy longbowmen, and low country pikemen on the right flank. Mounted retinue knights, low country crossbowmen, and Burgundian dismounted MAA in the center. Burgundian dismounted MAA on the left flank near the woods (they are rated as Militia. Not good).

Militia troops are vulnerable to the Levy Apprehensive card. When this card appears, all levy troops rated as Militia or worse have to check morale. If the majority of the levy troops fail the check, all of the levy troops flee the table unrallyable. All Hundred Years War armies have this card in their decks, but only the Burgundians have militia men at arms so the Burgundian commander's heart always skips a beat when this card flips over.

(ABOVE) Late Hundred Years War French. Mounted men at arms (MAA) on the left flank. Dismounted MAA, brigans (common pikemen), and Voulgiers (common Halberdiers) in the center. Peasants, skirmishers, bowmen, and crossbowmen on the right flank. Somebody plans on using that extra Cavalry Move in Open card! Cavalry can only move on that card. The 28 card French deck normally has only 3 of them.

(ABOVE) The French mounted left wing charges over the hill into the Burgundians. We actually used a cavalry morale challenge and an opportunity charge against the archers at the top of the screen. And we did it properly! Hooray for us! Then I pulled the Courage! card. Aaargh. All units in contact check morale. Luckily, only one unit failed and went disordered.

In Piquet: Band of Brothers, cavalry can attempt to intimidate and disorder other units by issuing a cavalry morale challenge and literally challenging the morale of the target unit. If the target fails, it becomes disordered. Disordered units (and flanked units, for that matter) then become possible targets for Opportunity Cavalry Charges. So, a unit of knights can challenge an enemy unit, disorder it, and then charge into melee with it.

(ABOVE) Another cavalry morale challenge followed by an opportunity charge against dismounted French men at arms. Burgundy (Jason) started grumbling a bit about the overwhelming cavalry advantage enjoyed by the French.

(ABOVE) Mounted knights doing their thing!

(ABOVE) These Low Country pikemen took advantage of some great impetus to engage this French MAA unit in the flank, automatically disordering it. Looks bad for the French.

(ABOVE) D6 versus D12 results in a 2 to 1 win for the knights! Jason must have rolled a "1" five separate times in melees during the game. Followed by a morale challenge, the pikemen routed.

(ABOVE) In the foreground, the French mounted knights have crushed the Burgundian right flank. A few impetuous nobles rode off the table in pursuit, but the French horse just need to reorganize from disorder and things should be just peachy. In the top right corner, you can see the Burgundian mounted retinue knights going after the French commoner infantry. The battle lines have become a bit confused. The French have no morale chips left at this point!

(ABOVE) A few moves later. Both sides have taken Major Morale checks. Morale chip count is 4-0 Burgundians.

(ABOVE) The Burgundian retinue knights, eager to get out of armor and into their nice, silky court clothes, attack and crush a unit of French brigan pikemen. Yes, they are led by an English duke. The Burgundian army is an international force!

(ABOVE) The last unit of mounted French knights with leader attached fights off another unit of Low Country pikemen D6 vs. d12 = 3 to 1!

(ABOVE) On the next turn, the pikemen advanced again, despite their disorder and drove off the French knights. The French pulled a Major Morale Check card, down 12-0 in morale chips. The French withdrew from the field.

The Burgundian commander has since reassessed the battle and decided his army needs one major upgrade: MORE LOW COUNTRY PIKES!! And better dice.


Sunday, August 28, 2011

Piquet games at Socal Smackdown

We'll be running Piquet games on the 3rd and 4th of September at the Socal Smackdown convention near Disneyland in Anaheim, CA. The games will be Band of Brothers on Saturday and an Archon: Punic Wars battle on Sunday. It's a great opportunity to try out the Piquet rules. Feel free to sign up and come by to play!

http://socalsmackdown.com/